Either you're missing Flash or I fucked up. Either way, go ahead and open the game in new window.
I originally started out thinking I was going to make a two part game; part one, where you run around grabbing collectibles, and then bringing them back to the Lab Level where you would play a combinations game to create tools you can use to go collect more collectibles and create explosions. Let's just say I got really side tracked with making the first part.
My consistent fail was being unable to make a scene switch that wasn't triggered by the mouse; no matter how I programmed it/used predone functions/even copy pasted someone else's code(with permission), It Just. Wouldn't. Work. So I decided to skip the second part of the game, and make one big platormer that focused mostly on using double jump and wall jump to get around. Why? Because exploring random spaces with generalized goals is low pressure and fun.