How do you create a text adventure game that doesn't bore the crap out of the player?
Answer: with a lot of work and a whole lot of failure.
Game Over was an attempt to create a game that took advantage of some of the jammers writing skills, and to provide a unique text adventure experience. Part Matrix, part Dark City, part Bioshock Infinite, and a whole lot of black comedy, Michael and William have tried to create a new text adventure experience that may not be everything it seems.
"Game Over" is not the end, it's just the beginning.
Music for this game was created by Travis Fishbein, but was not implemented before the game jam's end. It can be found here.