What The Fuck Game Jam is an event started by two people who wanted to show their friends how easy it was to make games, and give everyone they knew with a creative itch an excuse to make something new. The WTF Game Jam was created to be a safe space for the spectacular failures that occur when a complete lack of skill mixes with enduring enthusiasm, and it is a celebration of those fuck ups and half-finished ideas.
Whereas other local and international game jams have artistic themes, challenges, and massive attendance records, the WTF Game jam simply aims to get a few creative people together and give them the kick in the pants they need to take a chance at doing something new.
We don’t know what the fuck we are doing, and that’s ok.
Over a 72 hour period around a dozen friends, acquaintances, and friendly strangers will stuff themselves into an apartment and write, draw, code, design, and otherwise attempt to create something resembling a game. Participants can work by themselves, in teams, or in some combination thereof either creating games from scratch or using their talents to create assets like art or music. Once the 72 hours are finished, the jammers submit whatever it is they have completed and we throw a party to celebrate and show off the games we made.
Any and all types of games are welcome and encouraged. In the past we have had participants make Twine games, and games based in Unity and Flash. We encourage analogue game design as well, if making a new board game or card game is what you’d like to try. Just bring whatever you need to make your 3-day fever dream come true.
There is a $30 entry fee that the organizers use to provide food, drink, and caffeine to the participants, as well as host this site and our database of resources and games created in previous WTF Game Jams.
Games industry professional by day, photographer by night, and self-described golden god. One night in 2012 Andrew asked his good friend Michael Elliott to start a game jam with him. Much to his relief, Michael said yes.
Occasional writer and part-time hermit. One night in 2012 his friend Andrew asked if he would like to organize a game jam with him. Much to his own chagrin, Michael said yes.